Research

Audio 

dialogue 

The only dialogue for this scene is at the begining where Rocket says "Im done running"

Ambience

The background music volume has been made quieter when rocket speaks at the beginning. For the rest of the scene the groaning and yells are a similar volume to all of the other sounds like slashing, gushing sounds, electronic sounds and monstrous sounds and all of these sounds are quieter then the background music but you can still hear them clearly.

Sound Effects

The main sound effects in this scene are the gun shots and thumping and banging sounds of people hitting the floor and walls. There are also gushing sounds and grouning when people get stabbed or shot.

Diegetic and Non-diegetic

The non-diegetic sounds of this scene is the loud music playing which is only heard by the audience. The diagetic souds is the speaking and all the sound effets.

Soundtracks

Throught the scene a song playes called 'no sleep till brooklyn.'

Alterations

he music gets louder when they go into the room with the bad people. 

Visual 

Aesthetics

The scene is a cool fight scene with a good song over it and it has a dark , mahinery aestetic.

Space and composition

All of the bad charecters are stood in the room then the good/heros walk in and kill them all with a big fight and during the fight everyone is all over the place.

Acting

During the fight scene everyone has angry facial expressions and and there is a lot of movement from everyone fighting and shooting eachother. some part are in slow motion.

Technical aspects

At the start of the scene there is a very iconic long shot with fire in the background and all of the charecters are walking in slow motion. During the fight there are no cuts. the whole part of that scene is just one long shot. most of the angles are mid and long shots. there are also some close ups, birds eye shots and low angle shots.

Sound (initial reaction)

The music over the fight scene has quit a simmilar vibe then the actual scene itself. The song is a rock song called 'No sleep till Broklyn' and even though I feel like the song wouldn't be a good match with this scene, it actually fits very well and makes the scene a lot more exiting.

Editing

The clips are put together in a pretty specific way because the begining there is the long slow motion shot of them walking and it would keep switching to different angles. once they get into the room there is just one continuouse shot and there are no cuts untill the end of the fight.

Narrative

in the scene they slow walk to the door of the room with all of the enemies in it. Drax then pries opern the door to get in the room. The all then begin attacking the enamies and they all kill them in cool ways. the fight then end and so does the scene.

Representation

the whole film rather then just this scene is a very masculine movie probably aimed at more of a masculine audience rather then femanine.

characters

there are 5 characters in this scene. within this scene Pitt acts more like an antagonist but is actually the protagonist. in the scene Vincent and Pitt are in the apartment of three boys named Brett, Marvyn and another boy whose name is unknown. Pitt is antagonising Brett who is sat at a table eating a burger. Vincent is behind Brett holding a brief case and the two other boys are just 'chilling'. Pitt is very aggressive towards Brett and is acting sarcastic and condescending towards him as he tries to explain himself. He also threatens him with a gun but also kills the boy on the sofa to show dominance and that he isn't afraid to take action if he doesn't get the information that he wants. 

Brett who is sat at the table is scared and he is desperately trying to explain himself to Pitt as he argues his way but Brett is very intimidated and panicky but also doesn't want to give away information so just replies with "what". everytime This agitates Pitt so he shoots him in the arm to get him to say what he wants him to say. In the end Bratt gives him the information while holding himself in fear and shaking because of how scared he is. Pitt and Vincent then spray him with there guns until he dies.

Vincent, Mervyn and the other guy lying on the sofa don't say much and mostly just watch.

Narrative

This scene is literally the second scene in the movie. We're shown two hitmen walking in a hotel talking about their bosses girlfriend. The fact that such an unrelated tense scene is shown so early in the movie can show us how the movie will run, how the movie doesn't have much of a flow.

In this Pulp Fiction scene, we see Jules, played by Samuel L. Jackson , recite a bible passage before killing the man, who is called Brett. The narrative is layered with symbolism and philosophy. Jules sees himself as a part of divine justice , quoting Ezekiel 25:17 to instil fear and righteousness. This scene explores the unpredictability of death in this film and the movies non clear narrative. The viewers are left to interpret why they died, as the motives are left intentionally unclear. The man "Marsellus" is also left a mystery in this scene, we find out who he is later on, however the fact that so many things are left unanswered in this scene, sets the narrative as a unpredictable and chaotic movie.

Editing

The scene is edited in a way to show an equal amount of scene time between the interaction of Pitt and Brett, the camera swaps back forth to show the emotions of Pitt and Brett while sneaking in some scenes of Vincent just observing everything

Cinematography

Pulp Fiction scene opens up with close up short of Vincent opening the briefcase where it doesn't reveal what the contents exactly are but instead they use some kind of light which reflects on Vincent face where you can see a bit of gold looking colour. on his face. this leaves the initial scene with mystery as people can guess and wonder what was in furthermore the next scene

just shows Vincent looking at what is in the briefcase and in a slight lose of focus as he is focused on What on what is in the briefcase.

the next scene focuses on conversation that happens between Jules who has identified himself as Pitt and the thief through out all the scene they use a medium long shot camera angle and a close up shot camera angles. The lighting within the room is bright enough for people to see what is in the room but not too bright where it effects the shadows within the room and how people can see things in the room.

 Representation

The Ezekiel scene from Pulp Fiction is an absolute masterpiece, a prime example of how language can be used to create an intense, dramatic, and even humorous atmosphere in film. It showcases the character Jules, played by the legendary Samuel L. Jackson, reciting a powerful passage from the Bible before executing his target. With its iconic use of intense dialogue, biblical references, and unexpected violence, the scene has become a staple in pop culture and is often quoted and referenced in various media.

Quentin Tarantino included the fictional Biblical verse recited by Samuel L. Jackson's character as a way to add depth and individualism to the character. The verse, a reimagining of Ezekiel 25:17, was created by Tarantino to give Jules a sense of gravitas and moral authority. As Jules works for a gang boss, Marcellus Wallace, his job is to kill whomever Marcellus wants dead. To avoid feeling the guilt and grief of murdering people, Jules ritually recites Ezekiel 25:17 in order to reassure himself that whatever he is doing is morally right, as he justifies it with the biblical passage.

All in all, the Ezekiel scene is a classic representation of the power of language and storytelling, delivering an unforgettable cinematic experience that leaves a lasting impression on the viewer.


comparing

Audio: The gardians of the galexy scene has a lot more sound and things happening and is much louder. the Pulp fiction scene is much much quieter and has no backround music.

During the scene from GOTG there is constant music throught the whole scene. there is no moment that is silent and no music playing. There is also lots of backroud noise. In the pulp fiction scene there is no music at all and just talking. throught the scene the none in anger and volume gets higher. At the begining of the scene everyone is pretty calm and there isnt a lot of arguing; Towards the end of the scene pitt is very angry at Brett and thretening him for information and for something he has done. the scene ends in Pitt shooting Brett to death. the Pulp fiction scene is a lot more seriouse then the GOTG scene, GOTG is a movie that doesnt really get talen seriously but has avery good story line. Pulp fiction is also a comedy but is a crime comedy so its very different humour.

Visual: there is a lot of differnce when it comes to comparing visuals. In GOTG there is a lot more going on and a lot more to look at but with pulp fiction there is a lot less going on.

Both scenes have a violent vibe and involve guns and killing. During the fight scene from GOTG the camera doesn't cut at all and its just one continued shot. This is different for Pulp fiction as it has many close ups and mid dhots and a few other shots. GOTG is based in space and is a very scifi movie but Pulp fiction is just based in Los Angeles, California. 


How will I use visual and audio conventions?

Astetics: My scene is very up beat and its from a vintage 2000's series about a group of teenagers and during the scene that I am doing there all in a shed and dancing to music.

Space and composition: In the scene there are three people dancing and two people sat on the sofa. The position of the people dancing is very semetric.

Sound: At the begnining of the scene two people say a few short lines to eachother then for the rest of the scene there is just music. 


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